| Overview and History |
| Vehicle Specifications | General Stats | |||
| Name: | Hunter, Urban Combat | Threat Value: | 405 | |
| Vehicle Type: | Walker | Offensive Value: | 524 | |
| Production Type: | Mass Produced | Defensive Value: | 298 | |
| Cost: | 236,250.00 marks | Miscellaneous Value: | 392 | |
| Manufacturer: | Northco | Size: | 6 | |
| Use: | Assault | Original Default Size: | 7 | |
| Height: | 4.3 meters | Indv. Lemon Dice: | 3 | |
| Length: | 2.9 meters | Crew: | 1 | |
| Width: | 3.0 meters | Bonus Actions: | 0 | |
| Avg. Armor Thickness: | 45mm | |||
| Armor Material: | Durasheet | Armor | ||
| Standard Op. Weight: | 6627 kg | Light Damage: | 15 | |
| Primary Move Mode: | Walker (42 kph) | Heavy Damage: | 30 | |
| Secondary Move Mode: | Ground (72 kph) | Overkill: | 45 | |
| Deployment Range: | 500 km | |||
| Sensor Range: | 2 km | Vehicle Availability | ||
| Communication Range: | 10 km | Availability Threshhold: | 4 | |
| Powerplant: | V-Engine | Max Number on Field: | 5 | |
| Engine Output: | 450hp | |||
| Movement | ||||
| Electronics | Primary Move Mode: | Walker | ||
| Sensors: | 0 | Combat Speed: | 4 | |
| Communications: | 0 | Top Speed: | 7 | |
| Fire Control: | 0 | Secondary Move Mode: | Ground | |
| Combat Speed: | 6 | |||
| Top Speed: | 12 | |||
| Maneuver: | 0 | |||
| Quantity | Name | Code | Arc | ACC | Damage | Range | ROF | Ammo | Special |
|---|---|---|---|---|---|---|---|---|---|
| Fragmentation Cannon | AI, Frag | ||||||||
| Heavy Panzerfaust | Dis | ||||||||
| Anti-Personnel Grenade Launcher | AE0, AI, IF | ||||||||
| Heavy Machine Gun | AI | ||||||||
| Heavy Grenade | Dis | ||||||||
| Vibroblade |
| Name | Rating | Game Effects | AUX |
|---|---|---|---|
| Easy to Modify | +2 to Repair and Modify rolls | ||
| HEP: Desert | - | ||
| Manipulator Arm x2 | Can punch |
| Name | Rating | Game Effects |
|---|
| Name | Rating | Game Effects |
|---|
| Variants |
| There are no variants. |
| Designer Notes |
| Recent historical studies of urban combat during the War of the Alliance have pointed out several flaws and shortcomings in the strategies and options of the Terranovan military planners. The composition of the invading army -- composed of an unlikely mix of highly trained and resilient foot soldiers matched with high mobility armored vehicles -- required a force capable of delivering both a high volume of fire and concentrated firepower in the tight confines of city streets, depending on the type of unit they confronted. While most military planners addressed the problem by simply assigning Gears and other vehicles with complementing abilities, a few attempts were made to match both in a single chassis. The Hunter Urban Combat was one of those, usin gthe sturdy Hunter chassis as a base for a unit that would excel in the close confines of street combat. |